Unreal Engine Boids Demo
Sophisticated Boids implementation in Unreal Engine
This is an Unreal Engine Boids flocking system I developed for Advanced Game Programming. I discuss it’s utility in greater depth in the video, however the goal of this system was to evolve the Boids algorithm.
This system allows for the creation of various different Boid behaviours — evolving on the base 3 of Seperation, Alignment and Cohesion.
Source Code on GitHub